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Constructing Learning Conversations
79,00 € *
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Interaction is vital to successful online learning as it supports collaborative learning strategies and fosters ties that bind virtual learning communities, leading to greater student satisfaction and quality learning outcomes. While interactions supported by asynchronous computer-mediated communication (CMC) technologies in higher education are widely studied, less is known about learning conversations facilitated by synchronous CMC technologies. This book aims to increase awareness of the impact of online synchronous (chat) interaction on group learning processes. Given the sparse research on effectiveness of chat interaction in supporting knowledge construction, this book offers a new methodological design that integrates discourse and social network analyses with survey perception analysis for examining impact of chat interaction on facilitating participation, knowledge construction, and quality of online learning experiences in a case study. Recommendations for improving online group learning activity design are provided which will interest researchers and higher education faculty responsible for online learning programmes, and promoters of IT and CMC technologies.

Anbieter: Dodax
Stand: 07.08.2020
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Computer-mediated Feedback and L2 Grammar Learning
49,00 € *
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Based on numerous studies carried out recently concerning error correction, it has been argued that providing feedback is necessary for coming up with optimal results. Synchronous CMC provides an ideal context for investigating the outcomes from corrective feedback. It helps students to learn the complex forms due to the visual saliency of these forms during written interaction, the amount of processing time afforded by synchronous chat, and the enduring nature of the turns. Despite the advantages of synchronous CMC for facilitating the learning of the complex forms, research on learning outcomes following computer-mediated corrective feedback is still limited. Accordingly, the present study investigates the impact of two types of computer-mediated corrective feedback (recast and metalinguistic) on the development of learners L2 grammar knowledge. To fulfil the purpose of the study, 45 beginner learners of English were randomly divided into two experimental groups and one control group. The analyses of results showed that the experimental groups who received computer-mediated corrective feedback outperformed the control group who did not receive any feedback.

Anbieter: Dodax
Stand: 07.08.2020
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Educational Games for Soft-Skills Training in D...
96,28 € *
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The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known psycho-pedagogical training models to on-line, technology enhanced learning contexts in a broad range of applications and target groups. The specificity of such a psycho-pedagogical methodology, applied throughout all the discussed EU projects, is mainly represented by the importance of feedback and debriefing processes that can be conveyed to learners through different means, such as online group or individual chat with tutors, automatic reports and a psychologically informed scoring system. Tutors, either real or artificial, are seen as the key factor facilitating the training process. The ultimate objective of this book is to offer a theoretical framework where real examples, direct experiences and possible indications on how rule and drama-based multiplayer and single player games can support traditional practice for enhancing soft skills to a wide community of trainers, coaches, HR advisors, consultants and psychologists.

Anbieter: Dodax
Stand: 07.08.2020
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Educational Games for Soft-Skills Train
96,29 € *
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The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known psycho-pedagogical training models to on-line, technology enhanced learning contexts in a broad range of applications and target groups. The specificity of such a psycho-pedagogical methodology, applied throughout all the discussed EU projects, is mainly represented by the importance of feedback and debriefing processes that can be conveyed to learners through different means, such as online group or individual chat with tutors, automatic reports and a psychologically informed scoring system. Tutors, either real or artificial, are seen as the key factor facilitating the training process. The ultimate objective of this book is to offer a theoretical framework where real examples, direct experiences and possible indications on how rule and drama-based multiplayer and single player games can support traditional practice for enhancing soft skills to a wide community of trainers, coaches, HR advisors, consultants and psychologists.

Anbieter: Dodax
Stand: 07.08.2020
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Educational Games for Soft-Skill Training in Di...
106,00 CHF *
ggf. zzgl. Versand

The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known psycho-pedagogical training models to on-line, technology enhanced learning contexts in a broad range of applications and target groups. The specificity of such a psycho-pedagogical methodology, applied throughout all the discussed EU projects, is mainly represented by the importance of feedback and debriefing processes that can be conveyed to learners through different means, such as online group or individual chat with tutors, automatic reports and a psychologically informed scoring system. Tutors, either real or artificial, are seen as the key factor facilitating the training process. The ultimate objective of this book is to offer a theoretical framework where real examples, direct experiences and possible indications on how rule and drama-based multiplayer and single player games can support traditional practice for enhancing soft skills to a wide community of trainers, coaches, HR advisors, consultants and psychologists.

Anbieter: Orell Fuessli CH
Stand: 07.08.2020
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Educational Games for Soft-Skills Training in D...
93,99 € *
ggf. zzgl. Versand

The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known psycho-pedagogical training models to on-line, technology enhanced learning contexts in a broad range of applications and target groups. The specificity of such a psycho-pedagogical methodology, applied throughout all the discussed EU projects, is mainly represented by the importance of feedback and debriefing processes that can be conveyed to learners through different means, such as online group or individual chat with tutors, automatic reports and a psychologically informed scoring system. Tutors, either real or artificial, are seen as the key factor facilitating the training process. The ultimate objective of this book is to offer a theoretical framework where real examples, direct experiences and possible indications on how rule and drama-based multiplayer and single player games can support traditional practice for enhancing soft skills to a wide community of trainers, coaches, HR advisors, consultants and psychologists.

Anbieter: Thalia AT
Stand: 07.08.2020
Zum Angebot
Educational Games for Soft-Skill Training in Di...
96,99 € *
ggf. zzgl. Versand

The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known psycho-pedagogical training models to on-line, technology enhanced learning contexts in a broad range of applications and target groups. The specificity of such a psycho-pedagogical methodology, applied throughout all the discussed EU projects, is mainly represented by the importance of feedback and debriefing processes that can be conveyed to learners through different means, such as online group or individual chat with tutors, automatic reports and a psychologically informed scoring system. Tutors, either real or artificial, are seen as the key factor facilitating the training process. The ultimate objective of this book is to offer a theoretical framework where real examples, direct experiences and possible indications on how rule and drama-based multiplayer and single player games can support traditional practice for enhancing soft skills to a wide community of trainers, coaches, HR advisors, consultants and psychologists.

Anbieter: Thalia AT
Stand: 07.08.2020
Zum Angebot